Burai Fighter

Burai Fighter
Developer(s)KID
Publisher(s)NESGame Boy
  • JP: Taito
  • NA: Taxan
  • EU: Nintendo
Game Boy Color
Designer(s)Ken Lobb
Composer(s)Norio Nakagata (uncredited)
Platform(s)Nintendo Entertainment System, Game Boy, Game Boy Color
ReleaseNES
Game Boy
Game Boy Color
  • JP: July 23, 1999
  • NA: August 28, 2000
Genre(s)Scrolling shooter
Mode(s)Single-player

Burai Fighter[a] is a shoot 'em up video game developed by KID for the Nintendo Entertainment System. The game was released in North America by Taxan in March 1990, Europe by Nintendo and Australia by Mattel in 1990, and Japan by Taito on July 20, 1990. The game was ported to the Game Boy and retitled as Burai Fighter Deluxe, and was released in Japan on June 27, 1990, in North America in January 1991 and in Europe in 1991; this port was released for the Game Boy Color as Space Marauder, originally released in Japan as Burai Fighter Color, as the original Game Boy version is not compatible with the later models.

The setting for Burai Fighter is to fend off seven bases of Burai, super-intelligent cyborgs. The player starts out with a relatively weak cannon, but can upgrade to ring, laser, and missile weapons, which are much more powerful. The player can initially choose from three difficulty settings: Eagle, Albatross, and Ace; the fourth difficulty setting, Ultimate, must be unlocked. The character can be moved in 8 directions and can shoot in a different direction from the direction he is moving towards.

  1. ^ "NES Games" (PDF). Nintendo. Archived (PDF) from the original on 2014-06-11. Retrieved 2021-08-04.
  2. ^ "Game Boy (original) Games" (PDF). Nintendo. Archived (PDF) from the original on 2016-03-04. Retrieved 2021-09-03.


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